#include "texmaze.inc" #declare TEXDEFAULT = GOLDTEX #declare TEX001 = YELLOWTEX #declare TEX002 = YELLOWTEX #declare TEX003 = YELLOWTEX #declare TEX004 = BLUEMATTETEX #declare LightLev = 0; //0.28; #declare Distance = -11 * 75; #declare XSlide = 0; //640; #declare YSlide = 0; //230; #declare Rotate = 100; #macro INNERLIGHT(X,Y,Z) light_source { , color rgb < 0, 0, 0.25 > fade_distance 30 fade_power 2 } #end /* sphere { <0,0,0>, 5 texture { pigment { color rgb 1 } } } */ // #include "innerlight.inc" /* union { box { < 0, 0, 0 > < 400, 400, 400 > } texture { JOXTEX2 } translate < -200, -200, -200 > rotate < 25, 165, 25 > * Rotate } */ union { #include "object.inc" texture { JOXTEX2 } //GOLDGLASSTEX rotate < 25, 165, 25 > * Rotate } /* union { #include "plasma.inc" translate x-10 rotate < 25, 165, 25 > * Rotate } */ camera { location < XSlide, YSlide, Distance > look_at < XSlide, YSlide, 0 > } light_source { < 1500, 3560, -14000 > color rgb <1, 0.8, 0.9> } light_source { < -1500, 1560, -15000 > color rgb <0.7, 1, 0.7> } light_source { < 500, 500, -2000 > color rgb 0.8 } /* light_source { < 300, 350, -500 > * 10 color rgb 1 * LightLev } light_source { < 300, -350, -500 > * 10 color rgb 1 * LightLev } light_source { < 300, 0, 500 > * 10 color rgb < 1, 1, 0.95 > * LightLev } light_source { < -300, 350, -500 > * 10 color rgb 1 * LightLev } light_source { < -300, -350, -500 > * 10 color rgb 1 * LightLev } light_source { < -300, 0, 500 > * 10 color rgb < 1, 1, 0.95 > * LightLev } */